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Ravensword: Shadowlands Review

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Ravensword: Shadowlands was developed by Crescent Moon Games and was released on Steam this year on December 6th for $14.99.

Ravensword: Shadowlands is an action-adventure RPG that takes place during the medieval times. You carry around a sword and slash your way through your enemies, whether they be trolls, humans or animals. The game reminds me of an earlier Elder Scrolls game.

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Ravensword: Shadowlands has some impressive graphics. Given that the game was independently developed, I was very impressed. The story is pretty good too. The fact that you were the only one to survive a battle made you feel like you were powerful and you had a purpose for fighting. To tie it all together comes the great soundtrack to back it all up. The soundtrack fit the game very well and it gave Ravensword: Shadowlands an authentic feel. Another thing I found handy was the fact that you’re able to unsheathe your weapon as soon as an enemy engages you for combat—useful when you’re blindsided and randomly attacked.

Now, Ravensword: Shadowlands is not perfect. For a game that has you walking around a whole lot, it is missing one vital mechanic: sprinting. I kept hitting the button to sprint and realized there is no sprinting in this game. When most games these days have sprinting and one leaves it out, you feel like you are moving agonizingly slow.

Also, when I would talk to people, it would take a second or two to actually go into the speech menu. I thought the game didn’t recognize that I hit the action button, but it just has some lag. When speaking with NPC’s right after you choose what you are going to say to them, they stop speaking. You then have to read what they are saying. I have no problem with reading text, but I would have preferred if Crescent Moon Games would have picked speech or text instead of doing both.

Your energy drains too quickly as well. I was bombarded by 4 goblins and was not able to attack because I was too tired; It doesn’t take long to drain either. Along with that, there were times that I could not look from side to side. Which leads me to my final problem with the game, Ravensword: Shadowlands goes from being at a normal difficulty to basically impossible at the snap of your fingers. It goes from taking three hits to kill an enemy to doing so little damage that you die before you can even kill it.

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Ravensword: Shadowlands has good graphics, a decent story and an awesome soundtrack. The only problem is the mechanics…and I feel they are weighing the game down. While it seems like small problems, they are fundamental for a game like this. If you get tired after killing two enemies, you don’t feel like a hero, you feel like a villager who decided to pick up a sword one day and call himself a hero. Ravensword: Shadowlands is not an Early Access game but it feels like it should be. I cannot recommend this game.

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Ravensword: Shadowlands
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Concept
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45
cb_ct2:
Gameplay
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30
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Presentation
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64
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Sound
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cb_ct5:
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cb_summary:
Ravensword: Shadowlands looks good but thats basically it. The game lacks key features and should not have been released in its current state.
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Positives
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Good graphics
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Decent story
cb_cons_title:
Negatives
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cb_pro_3:
Great soundtrack
cb_con_1:
Very buggy
cb_con_2:
Energy drains too quickly
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Invisible hunger bar
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Gamer by day, welder by night. Doug has been gaming ever since he picked up an N64 controller when he was young. He has loved games and is still asked to this day when he will grow up and put the controller down. Even adults need to have fun.

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