I’m not too sure where to begin. Normally I open with a paragraph filled with awful analogies that are completely incoherent, before moving on to discussing the actual game in question. Yet, I sit here, somewhat baffled by my experience with Daylight. So I continue to sit, scratching away at my abysmal
I was actually quite shocked when I saw just how well Space Engineers was selling in comparison to other early access titles. Of course, there are the predictable favorites out there. While DayZ has been hugely popular, other titles such as, Rust, Kerbal Space Program and Prison Architect have also received attention thanks to various media outlets.
Over-sized castle? Check. Stormy weather? Check. Main character trying to remember his own life because he suffers from a hereditary mental disease passed through video games? Check. Horror games have fallen into a flawed, cliche filled system that has been slowly ruining the entire genre for a while. In 2010, Amnesia:
It is hard to believe that it has almost been a year since Stoic quietly released the free-to-play multiplayer game The Banner Saga: Factions. I enjoyed the game, but, in my ignorance, I didn’t understand its purpose. There wasn’t much story or explanation as to why players were meant to throw these