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Batman Arkham Origins Multiplayer : Great Innovation Or Tacked On Extra?

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In the past few days I’ve read a lot of new news about the multiplayer portion of the next Batman game that’s due to be released next month. When this mode was first announced I wasn’t sure how the developer Splash Damage, who are in charge of the multiplayer part of the next game, would  make a multiplayer mode that was actually worth playing. As more and more information was released I became more and more intrigued by the whole concept of the mode and now believe that Splash Damage have created a winning formula and a mode that’s sure to please everyone.

Splash Damage are well know from some of their previous games such as the multiplayer shooter Brink which I’ve played a lot of and really enjoyed and Enemy Territory: Quake Wars which was a big hit among PC gamers when it was first released and still is a big hit now.

One of the main concerns I could think of when reading about the multiplayer for the game was how balanced it would all be. To me having two teams of human players all armed with guns and their own version of Batman’s signature detective vision facing off against the dynamic duo of Batman and Robin who ,can easily be taken out with a few bullets didn’t seem very balanced and I also had a bad feeling that players would resort to just hiding away and taking out the dynamic duo as they see them swing by,although undoubtedly some players will more than likely find a way to use these tactics to ruin the game for others.

I soon found out that each team would not only have the dynamic duo to watch out for but were also tasked with killing off members of the enemy teams. In my opinion this helps balance the game and also slightly tips the game in the dynamic duo’s favor as their are also bonus crates that are dropped around the map during each match which give the players who are playing as the gang members additional bonuses like extra grenades. These drops will take players attention off of the duo for a small amount of time whilst the two teams fight over who gets the extra’s which also allows the duo to isolate enemy players and take them down whilst their backs are turned and they can also rig the area around the bonuses before the gang members get their, with their different gadgets that Batman and Robin are equipped with.

Their are only 3 players on each of the teams which means the duo won’t be outnumbered and be constantly getting shot from all angles as soon as they spawn (*cough* Call Of Duty *cough*). It’s also easy to distinguish which player is on which team with one team showing up with blue skeletons when Batman or Robin activate their detective vision and the other showing up with purple skeletons. These features seem to do a great job of making the game fair for everyone from the gameplay I’ve seen so far. The gangs also have their own version of Batman’s detective vision. There version has to be recharged after use as it runs on batteries but the addition of it ensures that they’re not at a loss against the duo who have the default ability to know where the gang are at all times with their detective vision. It also makes sense that the gangs detective vision has to be recharged because it runs on batteries.

Another great feature I spotted in the beta gameplay videos I’ve seen and read about before in a previous article was the roulette wheel. At the beginning of each match a roulette wheel with the name of each player in the lobby is spun to decide which two players get to play as each of the dynamic duo. This stops anyone from hogging control of the two heroes.

The gameplay is also fairly simple which makes it easy for any new players to pick up and play. The map layouts are reminiscent of the challenge maps featured in the previous games and also have the same style objectives as the invisible predator challenge maps. This will probably go down well with quite a few fans of the previous games as it’s gameplay which is familiar to all of the fans.

The multiplayer section of the next Batman game certainly looks promising. The developers in charge of  the mode are solely focused on developing the multiplayer and have a lot of experience developing multiplayer games before. They’ve also kept the gameplay similar to the gameplay in the single-player portion of the game. I’m definitely looking forward to seeing how this mode plays when I get my hands on the game for myself. It’s a new style of multiplayer that I’ve never seen before I get the feeling it’s going to be a big hit with everyone.

What are your thoughts? Are you looking forward to the multiplayer? Comment below with your answer.

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So after he for some strange reason wrote this the first time as if he was applying for a job Mark has gotten around to correcting this. Mark always likes to have a good time and is all about having a good laugh. He will also probably never get used to writing about himself from a 3rd person perspective :P.

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